Selected work

Case study · Design leadership

Building a design practice from one.

Mitratech's GRC business unit shipped 13 enterprise products on a ~$100M ARR portfolio with no design practice of its own. I turned a single UI delivery role into a five person function with its own research capability, its own standards, and a seat in product decisions.

Role
Head of design for the GRC unit, formally Design Manager
Scope
~$100M ARR, 13 products
Team
1 to 5 designers
Status
Running

01 · The situation

A UI service desk attached to thirteen products.

Design at Mitratech ran as a UI delivery function. Work arrived already specified, late enough that the only remaining question was what it should look like. The GRC business unit, a ~$100M ARR portfolio of 13 enterprise products, had no design practice of its own at all. Each product had evolved independently, so the same task looked and behaved differently depending on which product you were in.

Four problems sat underneath that, and they compounded. Design was reactive rather than definitional. There was no structured research capability and no governance over what counted as an insight. Customer signal was scattered across support tickets, sales calls and feedback tools. And there were no shared standards, so every screen was a negotiation.

In consumer software that produces a mediocre experience. In GRC, where users are making audit and compliance decisions with legal consequences, it means teams shipping on assumption in exactly the place assumption is most expensive.

02 · What I took on, and what I left alone

Build the system, not the backlog.

The obvious move was to fix the worst screens. There were plenty, and fixing them would have been visible and popular. I did not do that, because a design function that proves its value by clearing a queue is a function that will be measured on queue throughput forever.

Took on

  • A research capabilityThe thing the unit had never had, and the only way to stop shipping on assumption.
  • People and ownershipHiring, levelling, and giving each designer real product ownership rather than tickets from me.
  • Shared standardsSo that the same problem stopped being re-solved from scratch in every product.

Deliberately left alone

  • The backlog of broken screensFixing them first would have been visible, popular, and would have locked design into a service role permanently.
  • Visual consistency across all 13 productsWorth doing, but it needed a system with a real distribution mechanism, which came later.
  • Enforcing the new processMandates create compliance, not adoption. See section 05.

03 · How I got to the truth

Four sources, because one lies.

I did not want a diagnosis built from stakeholder opinion alone, which tends to describe the loudest problem rather than the biggest one. So the picture came from four directions, and the problems I acted on were the ones that showed up in more than one.

Where the diagnosis came from

Inside the business

Stakeholder touringProduct and engineering leads, on where work actually stalls
Product auditsThirteen products compared against each other

Outside the building

Workflow exposureWatching real enterprise workflows, including research in the UK
Customer signalSupport and feedback channels, for what recurs

What it produced

Problems confirmed twiceActed on first
Single source claimsHeld, not actioned

Stakeholders described bottlenecks. Audits showed fragmentation. Workflow exposure showed the workarounds people had quietly built. Customer signal showed which of those recurred at scale.

04 · The call

Systems for people, process and tools.

Four decisions, in the order I made them. Each one was chosen because it would still be working after I stopped pushing it.

Decision
Move design upstream, into discovery.
Because
A team that joins after the problem is defined can only improve the execution of someone else's decision. Product, engineering and design needed to be arguing about the user problem, not the mockup.
Rejected
Staying downstream and getting faster at it, which would have raised throughput and changed nothing.
Cost
Slower visible output at first. Discovery work does not produce screens anyone can point at.
Decision
Build one repeatable research framework, not per project research.
Because
Contextual inquiry, workflow analysis and a standard way to capture insight, so findings from one product are usable by another instead of dying in a deck.
Rejected
Commissioning research per project, which is faster to start and produces nothing cumulative.
Cost
Standardisation costs some fidelity. A framework fits most questions well and a few questions badly.
Decision
Hire to product ownership, not to capacity.
Because
Five designers each owning products scales. Five designers taking work from one manager does not, and it makes me the bottleneck I was hired to remove.
Rejected
A pooled team assigned per sprint, which is easier to staff and produces no depth in any product.
Cost
Ownership means slower ramp and real coaching. It also means thirteen products and five owners, so coverage is uneven by design.
Decision
Put AI in the workflow, then cut what does not hold up.
Because
Research, ideation and delivery all had steps that were slow for mechanical reasons rather than thinking reasons. BotDojo came out of this, unifying customer signal that was scattered across four tools.
Rejected
Adopting tools because they were new. Judgment stays with people, and a tool that cannot show its working gets removed.
Cost
Training and a real risk of over trusting output. Both need active management rather than a policy.

05 · The hard tradeoff

Adoption by pull, not mandate.

I could have had the new process mandated. Leadership support was there, and a mandate would have produced compliance inside a quarter. I chose to make the new way easier than the old way instead, and let teams switch because switching was better.

That is slower, and it is genuinely riskier: voluntary adoption can simply not happen, and then you have spent a year on a system nobody uses. The reason I took it is that a mandated process survives exactly as long as the person enforcing it, and I was building something that had to outlast my attention.

Options considered
Two approaches to rolling out a new design and research process
Option Speed to adopt What happens when I stop pushing Risk Call
Mandate the process Fast, one quarter Reverts. Compliance was never belief. Low short term, high long term Rejected
Make it easier than the old way Slow, incremental per team Holds. Teams kept it because it was better. Real risk of never being adopted at all Chosen

06 · What it took to land it

Incremental, inside existing workflows.

Nothing was rolled out as a programme. The research framework and the standards went into workflows teams already ran, so adopting them did not require anyone to schedule adoption. AI tooling shipped with training and explicit use cases, so designers were both enabled and accountable for what they produced with it.

With leadership, the argument was never about design quality. It was about business outcomes, backed by early wins small enough to ship quickly and concrete enough to point at. Design proposals framed in strategic terms got funded. The same proposals framed in craft terms did not.

The thing that actually drove adoption was self service. Once insight was accessible without going through a person, using the new system stopped being a favour to the design team and started being the path of least resistance.

07 · Where it landed

What is proven, and what is not.

Measured

1 to 5

Designers, each owning products in the portfolio

Headcount. The one number here that needs no method.

2 wks to 4 days

Design cycle time, a 60% reduction

Internal figure from the GRC design function.

3 wks to 1.5

Research cycle time, a 50% reduction

Internal figure from the GRC design function.

Observed

Design is in the room when problems are defined rather than after. The request that arrives now is a problem to solve, not a screen to draw.

Research is self serve. Teams retrieve customer signal without waiting on the design function, which is what stopped the same understanding being rebuilt every quarter.

Consistency across the 13 products improved, though the systematic fix for that arrived later with the design system.

Too early to claim

Whether the practice holds without me. Adoption by pull rather than mandate was chosen precisely so that it would, and that is a claim only time settles.

Whether five designers is the right shape for thirteen products, or whether the coverage model needs to change again as the portfolio moves.

Let's talk.

Open to Head of Design roles. If you are building a design function, or rebuilding one, let's talk through what it would take.